FASCINATION SOBRE FINAL FANTASY VII

Fascination Sobre final fantasy vii

Fascination Sobre final fantasy vii

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A modern reimagining of one of the most iconic games of all time, Final Fantasy VII Remake harnesses the very latest technology to recreate and expand Square Enix's legendary RPG adventure for the current generation.

Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee Richard Honeywood as the "old comic book '@#$%!'-type replacement".[84] The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.[98] According to Honeywood, the success of Final Fantasy VII in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams.[84]

one of the best story so far that new game can’t even do this anymore. this can call proudly is masterpiece.

Outside of battle, characters use different, blockier models. The player controls the party leader—normally Cloud, but Aeris, Tifa, Barret, and Cid are party leaders briefly in the story—and can traverse and interact with the environment. This can involve interacting with non-player characters to use their dialog boxes, which can involve purchasing items and equipment from shops or progressing the main story or sidequests.

After rescuing Wedge, the group returns to Sector 5, but there is still no sign of Aerith. Enough friends have already been lost, and each of them resolves to fight for Aerith’s safe return.

Final Fantasy VII Remake received "generally favorable" reviews, according to review aggregator Metacritic,[113] with critics praising its faithfulness to the original game. Tamoor Hussain of GameSpot states that, while Remake is only the initial entry in a full reimagining of the original game, it is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential in his review. To summarize, he says that the game tells a smaller, more personal Final Fantasy VII tale and marries it with a smart mashup of action and RPG gameplay in order to deliver a must-play experience.

The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there. The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game.

I shouldn’t have worried, though, the instant that music started up I had goosebumps, and despite some language that, in 2019, it’s surprising was left in, this is still one of the greatest games ever made, only now it has even more respect for your time.

With the shift from the SNES to the next generation consoles, Final Fantasy VII became the first project in the series to use 3D computer graphics.[38] Developers initially considered overlaying 2D sprites on 3D backgrounds but decided to forgo pixel art entirely in favor of polygonal models.[64] Aside from the story, Final Fantasy VI had many details undecided when development began; most design elements were hashed out along the way. In contrast, with Final Fantasy VII, the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place.[40] The shift from cartridge ROM to CD-ROM posed some final fantasy 7 remake problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions during the game, so the team needed to overcome this issue.

Cloud had never made it into SOLDIER and had become a lowly Shinra infantryman instead. Embarrassed by his failure, he had not told anyone from his hometown. When he had been assigned a mission in Nibelheim to accompany the SOLDIER members Zack and Sephiroth, Cloud had concealed his identity by always wearing his helmet, and this is why Tifa had not realized Cloud was there at the time. After Sephiroth had learned Shinra had created him from Jenova, he had gone insane and torched the town.

Esses aparatos funcionam tais como pontos por salvamento automáticos, estabelecimento de pontos por checagem e, de quebra, restauram completamente a vida e pontos por magia do grupo todo.

The main characters were adjusted in various ways for Remake. Rather than the "cool and collected" Cloud as seen in other games, Remake depicts his apathetic attitude as a façade to mask his insecurities. Nojima wanted to convey that his standoffishness could be seen as lame.[54] Cloud's initial redesign for Remake departed more dramatically from the original's, but was later altered to more closely resemble Nomura's design.[43] Tifa's desire for revenge against Shinra is complicated by her reluctance to enact violence. Barret's passion and charisma rallies other characters to follow his lead.[54] Nojima worked hard to make the interactions between these three natural.[55] It was important to Hamaguchi to include a scene wherein Cloud has an intimate conversation with one of his teammates based on the player's choices in homage to the "date" scene from the original game.

Regarding the scope for the first part of the Remake, Nomura mentioned that many were worried about how the company would be able to make a whole game based solely on Midgar, but he didn't think it would be a problem. Nomura said it takes about 7 hours to go through the Midgar section in the original game, going through the same gameplay in the Remake with 3D map in Midgar and new scenario, plus the time it takes to go from one point to another adds up. The overall gameplay of the Remake would be well enough to cover a whole game.

Sephiroth appears on the ship and kills almost every crew member. Cloud and his party locate him as he materializes out of the floor, but Sephiroth doesn't recognize Cloud. Cloud attempts to get answers on Sephiroth's goal, but ends up battling Jenova∙BIRTH, a monster made out of parts of Jenova.

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